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	<title>Comments on: Legibility V: Summing Up</title>
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	<link>http://www.fleen.com/archives/2006/01/09/legibility-v-summing-up/</link>
	<description>the webcomics blog about webcomics</description>
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		<title>By: Fleen: Written by bitter, haggard wordbeasts &#187; Building The Perfect Webcomic</title>
		<link>http://www.fleen.com/archives/2006/01/09/legibility-v-summing-up/comment-page-1/#comment-5899</link>
		<dc:creator>Fleen: Written by bitter, haggard wordbeasts &#187; Building The Perfect Webcomic</dc:creator>
		<pubDate>Thu, 06 Jul 2006 22:29:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.fleen.com/?p=69#comment-5899</guid>
		<description>[...] So, something PJ wrote got me to thinking about what makes for a good webcomic &#8212; archives that you can easily (and freely) navigate are the key advantage of webcomics over their print brethren, despite certain business models to the contrary. Jeff once remarked on the importance of infrastructure, including navigation, forum, and blurb space. And I&#8217;ve written about the importance of legibility in artwork. But what else is necessary for a really good webcomic? [...]</description>
		<content:encoded><![CDATA[<p>[...] So, something PJ wrote got me to thinking about what makes for a good webcomic &#8212; archives that you can easily (and freely) navigate are the key advantage of webcomics over their print brethren, despite certain business models to the contrary. Jeff once remarked on the importance of infrastructure, including navigation, forum, and blurb space. And I&#8217;ve written about the importance of legibility in artwork. But what else is necessary for a really good webcomic? [...]</p>
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		<title>By: Matt Buchwald</title>
		<link>http://www.fleen.com/archives/2006/01/09/legibility-v-summing-up/comment-page-1/#comment-187</link>
		<dc:creator>Matt Buchwald</dc:creator>
		<pubDate>Tue, 10 Jan 2006 16:51:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.fleen.com/?p=69#comment-187</guid>
		<description>Excuse me, but I meant to say, &quot;I can&#039;t answer for the greats.&quot; At least not until the greats name me as their spokesman.

Curse you, lack of proofreading!</description>
		<content:encoded><![CDATA[<p>Excuse me, but I meant to say, &#8220;I can&#8217;t answer for the greats.&#8221; At least not until the greats name me as their spokesman.</p>
<p>Curse you, lack of proofreading!</p>
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		<title>By: Matt Buchwald</title>
		<link>http://www.fleen.com/archives/2006/01/09/legibility-v-summing-up/comment-page-1/#comment-186</link>
		<dc:creator>Matt Buchwald</dc:creator>
		<pubDate>Tue, 10 Jan 2006 16:50:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.fleen.com/?p=69#comment-186</guid>
		<description>Oh man, my early efforts were awful. That is a completely true quote.

Nate: I can answer for the greats out there, but I make sure I set aside some time to do scripting apart from drawing. When I can work out loose scripts for comics about a month ahead of time, it lets me pare down the scripts and I think it has made an improvement to my writing because of such a thing.  This writing time usually occurs during a period of life where I&#039;ve got some extra idle time.  This tends to happen about once or twice a month exactly when I need it, thanks to some bizarre anomaly of time and space.

Right now I tend to draw on decent-weight paper on a clipboard, but I have acquired a good drawing table and tools and plan to move onto better things.  Now I just need to acquire the physical space to put said table.

Fitting it all in time-wise really isn&#039;t that tough. It helps that my job has the most insanely flexible hours ever, but simple things like going to bed when I&#039;m  tired and waking up at the same time every day end up allowing me to enhance my hours of sleep/being tired ratio.  That extra time is extra comic time and allows me to stay sane.

Practice also allows me to get quicker.  It&#039;s a bit catch-22ish, but the more time spent doing the craft, the quicker and easier it gets. So the secret is to spend too much time doing. That&#039;s how everyone gets it done. Yes.</description>
		<content:encoded><![CDATA[<p>Oh man, my early efforts were awful. That is a completely true quote.</p>
<p>Nate: I can answer for the greats out there, but I make sure I set aside some time to do scripting apart from drawing. When I can work out loose scripts for comics about a month ahead of time, it lets me pare down the scripts and I think it has made an improvement to my writing because of such a thing.  This writing time usually occurs during a period of life where I&#8217;ve got some extra idle time.  This tends to happen about once or twice a month exactly when I need it, thanks to some bizarre anomaly of time and space.</p>
<p>Right now I tend to draw on decent-weight paper on a clipboard, but I have acquired a good drawing table and tools and plan to move onto better things.  Now I just need to acquire the physical space to put said table.</p>
<p>Fitting it all in time-wise really isn&#8217;t that tough. It helps that my job has the most insanely flexible hours ever, but simple things like going to bed when I&#8217;m  tired and waking up at the same time every day end up allowing me to enhance my hours of sleep/being tired ratio.  That extra time is extra comic time and allows me to stay sane.</p>
<p>Practice also allows me to get quicker.  It&#8217;s a bit catch-22ish, but the more time spent doing the craft, the quicker and easier it gets. So the secret is to spend too much time doing. That&#8217;s how everyone gets it done. Yes.</p>
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		<title>By: Jeff Lowrey</title>
		<link>http://www.fleen.com/archives/2006/01/09/legibility-v-summing-up/comment-page-1/#comment-185</link>
		<dc:creator>Jeff Lowrey</dc:creator>
		<pubDate>Tue, 10 Jan 2006 13:41:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.fleen.com/?p=69#comment-185</guid>
		<description>Jeph -
Can you show me a place where drop shadows  on text WEREN&#039;T a bad idea?

Or are you saying that drop shadows in general are a bad idea...?

Cause, yeah - SOOO 1983.</description>
		<content:encoded><![CDATA[<p>Jeph -<br />
Can you show me a place where drop shadows  on text WEREN&#8217;T a bad idea?</p>
<p>Or are you saying that drop shadows in general are a bad idea&#8230;?</p>
<p>Cause, yeah &#8211; SOOO 1983.</p>
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		<title>By: Gary Tyrrell</title>
		<link>http://www.fleen.com/archives/2006/01/09/legibility-v-summing-up/comment-page-1/#comment-184</link>
		<dc:creator>Gary Tyrrell</dc:creator>
		<pubDate>Tue, 10 Jan 2006 13:11:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.fleen.com/?p=69#comment-184</guid>
		<description>Glad you liked it, Nate. I think you&#039;ll have to start emailing some creators whose work you like for better answers to your questions, or wait for our forthcoming 37-part series, &lt;em&gt;Webcomics In A Box: How To Do Nearly Everything For Fun &lt;strike&gt;And Profit&lt;/strike&gt;&lt;/em&gt;.</description>
		<content:encoded><![CDATA[<p>Glad you liked it, Nate. I think you&#8217;ll have to start emailing some creators whose work you like for better answers to your questions, or wait for our forthcoming 37-part series, <em>Webcomics In A Box: How To Do Nearly Everything For Fun <strike>And Profit</strike></em>.</p>
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		<title>By: Nate MacDonald</title>
		<link>http://www.fleen.com/archives/2006/01/09/legibility-v-summing-up/comment-page-1/#comment-181</link>
		<dc:creator>Nate MacDonald</dc:creator>
		<pubDate>Tue, 10 Jan 2006 10:41:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.fleen.com/?p=69#comment-181</guid>
		<description>Thanks for doing this series. I&#039;m trying to get a comic underway and it&#039;s reassuring to get so much support without even needing to ask. 

One thing I&#039;m curious about, though, is how so many comic folk actually &lt;i&gt;do&lt;/i&gt; what they do. Where do they work? How much &lt;a&gt;planning&lt;/a&gt; goes into layout and story? To what extent do they listen to reader feedback? What kind of support do &lt;a&gt;communities&lt;/a&gt; and &lt;a&gt;fellow artists&lt;/a&gt; offer? I think that kind of stuff is fascinating.</description>
		<content:encoded><![CDATA[<p>Thanks for doing this series. I&#8217;m trying to get a comic underway and it&#8217;s reassuring to get so much support without even needing to ask. </p>
<p>One thing I&#8217;m curious about, though, is how so many comic folk actually <i>do</i> what they do. Where do they work? How much <a>planning</a> goes into layout and story? To what extent do they listen to reader feedback? What kind of support do <a>communities</a> and <a>fellow artists</a> offer? I think that kind of stuff is fascinating.</p>
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		<title>By: Abby L</title>
		<link>http://www.fleen.com/archives/2006/01/09/legibility-v-summing-up/comment-page-1/#comment-180</link>
		<dc:creator>Abby L</dc:creator>
		<pubDate>Tue, 10 Jan 2006 08:06:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.fleen.com/?p=69#comment-180</guid>
		<description>Deal. 

Also, I think that lens flares are hilarious when used in the right circumstances.</description>
		<content:encoded><![CDATA[<p>Deal. </p>
<p>Also, I think that lens flares are hilarious when used in the right circumstances.</p>
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		<title>By: j.jacques</title>
		<link>http://www.fleen.com/archives/2006/01/09/legibility-v-summing-up/comment-page-1/#comment-179</link>
		<dc:creator>j.jacques</dc:creator>
		<pubDate>Tue, 10 Jan 2006 02:52:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.fleen.com/?p=69#comment-179</guid>
		<description>Drop shadows are nearly always a bad idea.

Lens flares are not allowed unless you are Jeffrey Rowland.</description>
		<content:encoded><![CDATA[<p>Drop shadows are nearly always a bad idea.</p>
<p>Lens flares are not allowed unless you are Jeffrey Rowland.</p>
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		<title>By: Jeff Lowrey</title>
		<link>http://www.fleen.com/archives/2006/01/09/legibility-v-summing-up/comment-page-1/#comment-176</link>
		<dc:creator>Jeff Lowrey</dc:creator>
		<pubDate>Mon, 09 Jan 2006 21:23:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.fleen.com/?p=69#comment-176</guid>
		<description>One quick comment, too, about typeography.

Drop Shadows on text is the &lt;em&gt;&lt;b&gt;worst&lt;/b&gt;&lt;/em&gt; idea EVER.

Just Don&#039;t Do It.</description>
		<content:encoded><![CDATA[<p>One quick comment, too, about typeography.</p>
<p>Drop Shadows on text is the <em><b>worst</b></em> idea EVER.</p>
<p>Just Don&#8217;t Do It.</p>
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