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	<title>Comments on: Webcomics In Review: 2007</title>
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	<link>http://www.fleen.com/archives/2007/12/31/webcomics-in-review-2007/</link>
	<description>the webcomics blog about webcomics</description>
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		<title>By: T Campbell</title>
		<link>http://www.fleen.com/archives/2007/12/31/webcomics-in-review-2007/comment-page-1/#comment-170540</link>
		<dc:creator>T Campbell</dc:creator>
		<pubDate>Tue, 01 Jan 2008 15:58:16 +0000</pubDate>
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		<description>Lovely idea for an end-of-year roundup, Gary. But the account of Wowio is inaccurate on a few points. 

First, I assume that &quot;statistical information to consumers&quot; is a typo for &quot;statistical information &lt;i&gt;about&lt;/i&gt; consumers.&quot; 

Second, more important to Wowio&#039;s exchange than statistical information or the promise of free downloads are the ads that appear on the first page of every download. Without those ads, the statistical information wouldn&#039;t mean much. Electronic Arts doesn&#039;t care how many 18-to-34-year-olds read Wowio&#039;s &lt;i&gt;Art of War.&lt;/i&gt; EA cares how many of them saw EA&#039;s ad. I don&#039;t share your position on the ethics of that statistical tracking, but if I did, I&#039;d say, &quot;in exchange for ads embedded in the downloads and statistical information about those ads. The company also offers payouts to the creators.&quot;

&quot;Burn rate&quot; is the other inaccuracy. I don&#039;t know the exact terms of the deal Wowio has with its advertisers, and I haven&#039;t seen any trustworthy report about the company&#039;s profit or loss. It could be drowning in red ink-- or it could be doing just fine, especially if its advertisers are paying it per download the way it&#039;s paying its contributors. Some of Wowio&#039;s sponsors have pretty deep pockets. 

There are all kinds of reasons to keep profits a secret-- if profits are too low, the numbers might draw advertisers away; if profits are too high, the numbers might leave some contributors dissatisfied with their cut. 

I&#039;d replace &quot;the question remains as to how long Wowio can continue its burn rate&quot; with &quot;it&#039;s uncertain whether Wowio is, or ever will be, profitable, and if not, how long it can survive.&quot;</description>
		<content:encoded><![CDATA[<p>Lovely idea for an end-of-year roundup, Gary. But the account of Wowio is inaccurate on a few points. </p>
<p>First, I assume that &#8220;statistical information to consumers&#8221; is a typo for &#8220;statistical information <i>about</i> consumers.&#8221; </p>
<p>Second, more important to Wowio&#8217;s exchange than statistical information or the promise of free downloads are the ads that appear on the first page of every download. Without those ads, the statistical information wouldn&#8217;t mean much. Electronic Arts doesn&#8217;t care how many 18-to-34-year-olds read Wowio&#8217;s <i>Art of War.</i> EA cares how many of them saw EA&#8217;s ad. I don&#8217;t share your position on the ethics of that statistical tracking, but if I did, I&#8217;d say, &#8220;in exchange for ads embedded in the downloads and statistical information about those ads. The company also offers payouts to the creators.&#8221;</p>
<p>&#8220;Burn rate&#8221; is the other inaccuracy. I don&#8217;t know the exact terms of the deal Wowio has with its advertisers, and I haven&#8217;t seen any trustworthy report about the company&#8217;s profit or loss. It could be drowning in red ink&#8211; or it could be doing just fine, especially if its advertisers are paying it per download the way it&#8217;s paying its contributors. Some of Wowio&#8217;s sponsors have pretty deep pockets. </p>
<p>There are all kinds of reasons to keep profits a secret&#8211; if profits are too low, the numbers might draw advertisers away; if profits are too high, the numbers might leave some contributors dissatisfied with their cut. </p>
<p>I&#8217;d replace &#8220;the question remains as to how long Wowio can continue its burn rate&#8221; with &#8220;it&#8217;s uncertain whether Wowio is, or ever will be, profitable, and if not, how long it can survive.&#8221;</p>
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	<item>
		<title>By: Michael Kinyon</title>
		<link>http://www.fleen.com/archives/2007/12/31/webcomics-in-review-2007/comment-page-1/#comment-170365</link>
		<dc:creator>Michael Kinyon</dc:creator>
		<pubDate>Tue, 01 Jan 2008 01:35:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.fleen.com/archives/2007/12/31/webcomics-in-review-2007/#comment-170365</guid>
		<description>2011 will be a prime year for webcomics.</description>
		<content:encoded><![CDATA[<p>2011 will be a prime year for webcomics.</p>
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	</item>
	<item>
		<title>By: Autsa</title>
		<link>http://www.fleen.com/archives/2007/12/31/webcomics-in-review-2007/comment-page-1/#comment-170346</link>
		<dc:creator>Autsa</dc:creator>
		<pubDate>Tue, 01 Jan 2008 00:30:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.fleen.com/archives/2007/12/31/webcomics-in-review-2007/#comment-170346</guid>
		<description>Eh.  2007 smelt better.</description>
		<content:encoded><![CDATA[<p>Eh.  2007 smelt better.</p>
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	<item>
		<title>By: Mike Rouse-Deane</title>
		<link>http://www.fleen.com/archives/2007/12/31/webcomics-in-review-2007/comment-page-1/#comment-170275</link>
		<dc:creator>Mike Rouse-Deane</dc:creator>
		<pubDate>Mon, 31 Dec 2007 19:16:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.fleen.com/archives/2007/12/31/webcomics-in-review-2007/#comment-170275</guid>
		<description>2008 here we come!</description>
		<content:encoded><![CDATA[<p>2008 here we come!</p>
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